scripts/games/save.game.steam

373 lines
20 KiB
Bash
Executable File
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#!/bin/sh
# Purpose {{{
## Try to centralize all game's save in order to:
## easily backup all save
## easily restore it
## be able to access it from anywhere
## … all you can do with a Nextcloud (share, versionning,…)
##
## 1. Move save directories of a list of known games from Steam's userdata,
## common or compatdata directories to a remote directory (Nextcloud, remote
## mount,…).
## Then create a symlink in userdata, common or compatdata Steam directory to
## the remote game directory.
##
## 2. If a directory doesn't exist, check if a remote one is
## available and symlink it.
##
## 3. List userdata subdirectories without symlinks.
##
## KISS: Only manage save directories from Steam's directories. For other
## paths ($XDG_DATA_HOME,…) check other scripts.
# }}}
# Vars {{{
debug=1
## Steam
steam_id="112595584"
steam_userdata=".steam/steam/userdata/${steam_id}"
steam_compatdata=".steam/steam/steamapps/compatdata"
steam_common=".steam/steam/steamapps/common"
## List of Steam saves in userdata to backup {{{
### 550 Left 4 Dead 2 https://www.pcgamingwiki.com/wiki/Left_4_Dead_2
### 760 Steam Screenshots https://steamdb.info/app/760/
### 35140 Batman: Arkham Asylum https://www.pcgamingwiki.com/wiki/Batman:_Arkham_Asylum
### 35700 Trine Enchanted Edition https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
### 35720 Trine 2 Complete Story https://pcgamingwiki.com/wiki/Trine_2
### 55230 Saints Row: The Third https://pcgamingwiki.com/wiki/Saints_Row:_The_Third
### 107100 Bastion https://www.pcgamingwiki.com/wiki/Bastion
### 113020 Monaco https://www.pcgamingwiki.com/wiki/Monaco:_What%27s_Yours_Is_Mine
### 200260 Batman: Arkham City https://www.pcgamingwiki.com/wiki/Batman:_Arkham_City
### 204360 Castle Crashers https://pcgamingwiki.com/wiki/Castle_Crashers
### 206420 Saints Row IV https://pcgamingwiki.com/wiki/Saints_Row_IV
### 207140 SpeedRunners https://www.pcgamingwiki.com/wiki/SpeedRunners
### 209000 Batman: Arkham Origins https://www.pcgamingwiki.com/wiki/Batman:_Arkham_Origins
### 214490 Alien: Isolation https://www.pcgamingwiki.com/wiki/Alien:_Isolation
### 218820 Mercenary Kings https://pcgamingwiki.com/wiki/Mercenary_Kings
### 220440 DmC: Devil May Cry https://www.pcgamingwiki.com/wiki/DmC:_Devil_May_Cry
### 224760 Fez https://www.pcgamingwiki.com/wiki/Fez
### 230270 N++ https://www.pcgamingwiki.com/wiki/N%2B%2B
### 242760 The Forest https://www.pcgamingwiki.com/wiki/The_Forest
### 247080 Crypt of the Necrodancer https://pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer
### 255870 PixelJunk Shooter https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 269210 Hero Siege https://www.pcgamingwiki.com/wiki/Hero_Siege#Save_game_data_location
### 293780 Crawl https://www.pcgamingwiki.com/wiki/Crawl
### 312530 Duck Game https://pcgamingwiki.com/wiki/Duck_Game
### 312670 Strange Brigade https://www.pcgamingwiki.com/wiki/Strange_Brigade
### 330020 Children of Morta https://www.pcgamingwiki.com/wiki/Children_of_Morta
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens
### 477160 Human: Fall Flat https://www.pcgamingwiki.com/wiki/Human:_Fall_Flat
### 534550 Guacamelee! 2 https://www.pcgamingwiki.com/wiki/Guacamelee!_2
### 572890 Pikuniku https://www.pcgamingwiki.com/wiki/Pikuniku
### 690640 Trine 4 https://pcgamingwiki.com/wiki/Trine_4:_The_Nightmare_Prince
steam_userdata_games="550 760 35140 35700 35720 55230 107100 113020 200260 204360 206420 207140 209000 214490 218820 224760 230270 220440 247080 242760 255870 269210 293780 312530 312670 359840 477160 534550 572890 690640"
## }}}
## Pattern of Steam saves in common to backup {{{
### Add the directory name of the game and the directory|file name to backup
### separated by a slash.
### To be able to manage white space in directory name, the field separator is %.
### eg. GAME NAME/data.save%other game/*.sav
### 620 Portal 2 https://pcgamingwiki.com/wiki/Portal_2 (solo only, multiplayer is on Steam cloud)
### 113020 Monaco https://www.pcgamingwiki.com/wiki/Monaco:_What%27s_Yours_Is_Mine
### 251470 TowerFall Ascension https://pcgamingwiki.com/wiki/TowerFall_Ascension (not managed cause no substree, check $XDG_DATA_HOME)
### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce
### 300580 Galak-Z The Void https://www.pcgamingwiki.com/wiki/Galak-Z:_The_Dimensional
steam_common_games_pattern="Portal 2/*.sav%Monaco/*.xml%Broforce/*.sav%Galak-Z/*.dat"
# }}}
## Pattern of Steam saves in compatdata to backup {{{
### Compatdata contains directories for games using Steam play so it's too big
### to be fully moved to a remote storage.
### Add the game id and the directory|file name to backup separated by a slash.
### And, to be able to manage white space in pattern name, the field separator is %.
### eg. GAME_ID/savedata.xml%GAME_ID42/user.bin
### 213670 South Park: The Stick of Truth https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth
### 242760 The Forest https://www.pcgamingwiki.com/wiki/The_Forest
### 312610 Metal Slug X https://pcgamingwiki.com/wiki/Metal_Slug_X
### 312670 Strange Brigade https://www.pcgamingwiki.com/wiki/Strange_Brigade
### 322210 Guns, Gore & Cannoli https://www.pcgamingwiki.com/wiki/Guns,_Gore_%26_Cannoli
### 359840 Shift Happens https://pcgamingwiki.com/wiki/Shift_Happens (don't work yet)
### 379720 Doom (2016) https://www.pcgamingwiki.com/wiki/Doom_(2016)
### 387290 Ori and the Blind Forest: Definitive Edition https://www.pcgamingwiki.com/wiki/Ori_and_the_Blind_Forest:_Definitive_Edition
### 414340 Hellblade: Senua's Sacrifice https://www.pcgamingwiki.com/wiki/Hellblade:_Senua%27s_Sacrifice
### 471810 Death Squared https://www.pcgamingwiki.com/wiki/Death_Squared
### 480490 Prey (2017) https://pcgamingwiki.com/wiki/Prey_(2017) (don't work yet)
### 548430 Deep Rock Galactic https://www.pcgamingwiki.com/wiki/Deep_Rock_Galactic
### 686200 Door Kickers: Action Squad https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
### 1104660 MO: Astray https://pcgamingwiki.com/wiki/MO:_Astray
steam_compatdata_games_pattern="213670/save%242760/TheForest%312610/UserDefault.xml%312670/PC_ProfileSaves%322210/AdvancedPlayerPrefs.txt%379720/GAME-AUTOSAVE0%387290/saveFile0.sav%414340/SaveGames%471810/ds_save.dat%548430/Saved%686200/userdata.bin%1104660/Unity"
# }}}
## Ids without backups in userdata {{{
### 7 Unknown
### 49520 Borderlands 2 https://pcgamingwiki.com/wiki/Borderlands_2
### 219150 Hotline Miami https://pcgamingwiki.com/wiki/Hotline_Miami
### 232090 Killing Floor 2 https://www.pcgamingwiki.com/wiki/Killing_Floor_2
### 236090 Dust: An Elysian Tail https://www.pcgamingwiki.com/wiki/Dust:_An_Elysian_Tail
### 241100 Steam Controller Configs https://steamdb.info/app/241100/
### 261640 Borderlands: The Pre-Sequel https://www.pcgamingwiki.com/wiki/Borderlands:_The_Pre-Sequel
### 242680 Nuclear Throne https://pcgamingwiki.com/wiki/Nuclear_Throne
### 251470 TowerFall Ascension https://pcgamingwiki.com/wiki/TowerFall_Ascension
### 255870 PixelJunk Shooter https://pcgamingwiki.com/wiki/PixelJunk_Shooter
### 268990 The Dishwasher: Vampire Smile https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile
### 274190 Broforce https://pcgamingwiki.com/wiki/Broforce
### 295790 Never Alone https://pcgamingwiki.com/wiki/Never_Alone
### 300580 Galak-Z The Void https://www.pcgamingwiki.com/wiki/Galak-Z:_The_Dimensional
### 311690 Enter the Gungeon unity3d https://www.pcgamingwiki.com/wiki/Enter_the_Gungeon
### 322210 Guns, Gore & Cannoli https://www.pcgamingwiki.com/wiki/Guns,_Gore_%26_Cannoli
### 323850 Move or Die https://www.pcgamingwiki.com/wiki/Move_or_Die
### 379720 Doom (2016) https://www.pcgamingwiki.com/wiki/Doom_(2016)
### 386940 Ultimate Chicken Horse https://www.pcgamingwiki.com/wiki/Ultimate_Chicken_Horse
### 387290 Ori and the Blind Forest: Definitive Edition https://www.pcgamingwiki.com/wiki/Ori_and_the_Blind_Forest:_Definitive_Edition
### 414340 Hellblade: Senua's Sacrifice https://www.pcgamingwiki.com/wiki/Hellblade:_Senua%27s_Sacrifice
### 416600 Full Metal Furies https://pcgamingwiki.com/wiki/Full_Metal_Furies
### 445980 Wizard of Legend https://www.pcgamingwiki.com/wiki/Wizard_of_Legend
### 460790 Bayonetta https://www.pcgamingwiki.com/wiki/Bayonetta
### 471810 Death Squared https://www.pcgamingwiki.com/wiki/Death_Squared
### 474210 Butcher https://pcgamingwiki.com/wiki/Butcher
### 504230 Celeste https://www.pcgamingwiki.com/wiki/Celeste
### 512900 Streets of Rogue https://www.pcgamingwiki.com/wiki/Streets_of_Rogue
### 548430 Deep Rock Galactic https://www.pcgamingwiki.com/wiki/Deep_Rock_Galactic
### 554600 Learn Japanese To Survive! Katakana War https://www.pcgamingwiki.com/wiki/Learn_Japanese_To_Survive!_Katakana_War
### 697660 Jump Gunners https://pcgamingwiki.com/wiki/Jump_Gunners
### 728880 Overcooked! 2 https://pcgamingwiki.com/wiki/Overcooked!_2
### 892970 Valheim https://www.pcgamingwiki.com/wiki/Valheim
### 1104660 MO: Astray https://pcgamingwiki.com/wiki/MO:_Astray
ignore_pattern_steam_id="(7|620|49520|55230|213670|219150|232090|236090|261640|241100|242680|251470|255870|268990|274190|295790|300580|311690|322210|323850|379720|386940|387290|414340|416600|445980|460790|471810|474210|504230|480490|512900|548430|554600|686200|697660|728880|892970|1104660|config|inventorymsgcache|ugc|ugcmsgcache|\.)$"
## }}}
remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
local_unmanaged_games_list="/tmp/unmanaged_games_list"
# }}}
# Functions {{{
# Move one Steam save game dir {{{
move_steam_game_dir() {
_game_id="${1}"
_steam_dir="${2}"
_local_game_path="${HOME}/${_steam_dir}/${_game_id}"
_remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}"
## If a remote directory doesn't already exists for this game
if [ ! -d "${_remote_game_path}" ]; then
### Ensure to create tree directories on remote storage
mkdir -p -- "$(dirname "${_remote_game_path}")"
### Move data to remote storage
mv -- "${_local_game_path}" "${_remote_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Move Steam game The data of ${_game_id} ${_local_game_path} moved to remote storage."
### Then ask to create a symbolic link to local storage
symlink_steam_game_dir "${_game_id}" "${_steam_dir}"
else
printf '\e[1;35m%-6s\e[m\n' "Move Steam game ${_game_id} already have data on remote storage: ${_remote_game_path}. Abort to avoid to override data."
exit 5
fi
}
# }}}
# Symlink one Steam save game dir from remote to local {{{
symlink_steam_game_dir() {
_game_id="${1}"
_steam_dir="${2}"
_local_game_path="${HOME}/${_steam_dir}/${_game_id}"
_remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}"
if [ -d "${_remote_game_path}" ]; then
ln -s -- "${_remote_game_path}" "${_local_game_path}"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
else
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Symlink Steam game — ${_game_id} doesn't have remote data."
fi
}
# }}}
# }}}
# Tests {{{
## Ensure remote dir exist {{{
if [ ! -d "${remote_dir}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists: ${remote_dir}"
exit 1
fi
## }}}
## Ensure Steam directories exist {{{
for steam_dir in "${steam_userdata}" "${steam_common}" "${steam_compatdata}"; do
local_steam_path="${HOME}/${steam_dir}"
if [ ! -d "${local_steam_path}" ]; then
printf '\e[1;35m%-6s\e[m\n' "The Steam directory ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n]?"
read -r create_local_steam_userdata
if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then
mkdir -p -- "${local_steam_path}"
else
printf '\e[1;35m%-6s\e[m\n' "Steam directory (${steam_dir}) doesn't exists, abort script."
exit 2
fi
fi
done
## }}}
# }}}
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Run save game script for Steam."
# Manage Steam userdata save game {{{
for game_id in ${steam_userdata_games}; do
local_game_path="${HOME}/${steam_userdata}/${game_id}"
local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)"
case ${local_game_path_type} in
## Data is already a symlink
"symbolic")
link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam userdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip."
;;
## Data is still a directory
"directory")
move_steam_game_dir "${game_id}" "${steam_userdata}"
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam userdata for loop — The data of ${game_id} ${local_game_path} doesn't exist. Skip."
symlink_steam_game_dir "${game_id}" "${steam_userdata}"
;;
## Data can't be managed
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (userdata) ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
exit 3
;;
esac
done
# }}}
# Manage Steam common save game {{{
IFS="%"
for game_pattern in ${steam_common_games_pattern}; do
## Separate the game_name and the directory|file to backup|symlink
game_name="$(echo "${game_pattern}" | cut -d"/" -f1)"
save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)"
## If the game is installed
if [ -d "${HOME}/${steam_common}/${game_name}" ]; then
### Follow symbolic links but avoid links to dosdevices and keep only one result
temp_local_save_path="$(find -L "${HOME}/${steam_common}/${game_name}" -iname "${save_pattern}" -print -quit)"
local_save_path="$(dirname "${temp_local_save_path}")"
local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
## Path independent from local or remote base directory
steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
## Print vars {{{
#if [ "${debug}" -eq "0" ]; then
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: game name: ${game_name}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: save pattern: ${save_pattern}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: temp local save path: ${temp_local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save path: ${local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save type: ${local_save_path_type}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: steam dir: ${steam_dir}"
#fi
## }}}
case ${local_save_path_type} in
## Data is already a symlink
"symbolic"|"symboliclink"|"l")
link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — The data of ${game_name} are already symlinked to ${link_name} . Skip."
;;
## Data is still a directory, try to move it
"directory"|"d")
move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — The data of ${game_name} ${local_save_path} doesn't exist. Skip."
### TODO: Try to symlink
;;
## Data can't be managed
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (common) ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
exit 3
;;
esac
else ## The game is not present on the system
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam common for loop — ${game_name} doesn't seems to be installed on the system, check the path: ${HOME}/${steam_common}/${game_name} . Skip."
fi
done
# }}}
# Manage Steam compatdata save game {{{
IFS="%"
for game_pattern in ${steam_compatdata_games_pattern}; do
## Separate the game_id and the directory|file to backup|symlink
game_id="$(echo "${game_pattern}" | cut -d"/" -f1)"
save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)"
## If the game is installed
if [ -d "${HOME}/${steam_compatdata}/${game_id}" ]; then
### Follow symbolic links but avoid links to dosdevices and keep only one result
temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)"
### Verify if the previous command successfully return an existing path
if [ ! -e "${temp_local_save_path}" ]; then
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) Can't find the path to ${save_pattern} pattern. Result of find: ${temp_local_save_path} . Abort."
exit 3
fi
local_save_path="$(dirname "${temp_local_save_path}")"
local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
## Path independent from local or remote base directory
steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
## Print vars {{{
#if [ "${debug}" -eq "0" ]; then
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: game ID: ${game_id}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: save pattern: ${save_pattern}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: temp local save path: ${temp_local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save path: ${local_save_path}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: local save type: ${local_save_path_type}"
#printf '\e[1;35m%-6s\e[m\n' "DEBUG: steam dir: ${steam_dir}"
#fi
## }}}
case ${local_save_path_type} in
## Data is already a symlink
"symbolic"|"symboliclink"|"l")
link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip."
;;
## Data is still a directory, try to move it
"directory"|"d")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Data of ${game_id} (compatdata) Try to move ${local_save_path} to remote share."
move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
;;
## Data doesn't exist
"cannot")
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — The data of ${game_id} ${local_save_path} doesn't exist. Skip."
### TODO: Try to symlink
;;
## Data can't be managed
*)
printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
exit 3
;;
esac
else ## The game is not present on the system
[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG: Steam compatdata for loop — ${game_id} doesn't seems to be installed on the system. Skip."
fi
done
# }}}
# List userdata unmanage game id {{{
cd -- "${HOME}/${steam_userdata}" || exit 1
rm -f -- "${local_unmanaged_games_list}"
find . -maxdepth 1 -type d | grep -vE "${ignore_pattern_steam_id}" > "${local_unmanaged_games_list}"
if [ -s "${local_unmanaged_games_list}" ]; then
printf '\e[1;35m%-6s\e[m\n' "List of unmanaged directories:"
cat "${local_unmanaged_games_list}"
fi
rm -f -- "${local_unmanaged_games_list}"
cd -- - > /dev/null || exit 1
# }}}
exit 0