108 lines
3.5 KiB
Bash
Executable File
108 lines
3.5 KiB
Bash
Executable File
#!/bin/sh
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# Vars {{{
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debug=0
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## Steam {{{
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steam_id="112595584"
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steam_userdata=".steam/steam/userdata/${steam_id}"
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## List of Steam games to backup
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### 204360 − Castle Crashers − https://pcgamingwiki.com/wiki/Castle_Crashers
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steam_games="1 204360 17"
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## }}}
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remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
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remote_steam_userdata="${remote_dir}/${steam_userdata}"
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local_steam_userdata="${HOME}/${steam_userdata}"
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# }}}
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# Functions {{{
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# Move one Steam save game dir {{{
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move_steam_game_dir() {
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local game_id="${1}"
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local local_game_path="${local_steam_userdata}/${game_id}"
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local remote_game_path="${remote_steam_userdata}/${game_id}"
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${remote_game_path}" ]; then
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mv -- "${local_game_path}" "${remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − The data of ${game_id} − ${local_game_path} moved to remote storage."
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ln -s -- "${remote_game_path}" "${local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − Symlink remote to data of ${game_id} to local storage."
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else
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printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${game_id} already have data on remote storage : ${remote_game_path}. Abort to avoid to delete data."
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exit 5
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fi
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}
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# }}}
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# Symlink one Steam save game dir from remote to local {{{
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symlink_steam_game_dir() {
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_game_id="${1}"
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_local_game_path="${local_steam_userdata}/${_game_id}"
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_remote_game_path="${remote_steam_userdata}/${_game_id}"
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data."
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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## Ensure remote dir exist {{{
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if [ ! -d "${remote_dir}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
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exit 1
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fi
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## }}}
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## Ensure Steam dir exist {{{
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if [ ! -d "${local_steam_userdata}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The Steam directory for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?"
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read -r create_local_steam_userdata
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if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then
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mkdir -p -- "${local_steam_userdata}"
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else
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printf '\e[1;35m%-6s\e[m\n' "Steam directory doesn't exists, abort script."
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exit 2
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fi
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fi
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## }}}
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# }}}
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# Manage Steam save game {{{
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for game_id in ${steam_games}; do
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local_game_path="${local_steam_userdata}/${game_id}"
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local_game_path_type="$(file ${local_steam_userdata}/${game_id} | cut -d' ' -f2)"
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case ${local_game_path_type} in
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## Data is already a symlink
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"symbolic")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} are already symlinked to .... Skip."
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;;
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## Data is still a directory
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"directory")
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move_steam_game_dir "${game_id}"
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;;
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## Data can't be managed
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
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symlink_steam_game_dir "${game_id}"
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;;
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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;;
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esac
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# }}}
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done
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