310 lines
14 KiB
Bash
Executable File
310 lines
14 KiB
Bash
Executable File
#!/bin/sh
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# Purpose {{{
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## Try to centralize all game's save in order to :
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## easily backup all save
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## easily restore it
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## be able to access it from anywhere
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## … all you can do with a Nextcloud (share, versionning,…)
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##
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## 1. Move save directories of a list of known games from Steam's
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## userdata to a remote directory (Nextcloud, remote mount,…).
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## Then create a symlink in userdata directory to the remote game
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## directory.
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##
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## 2. If a directory doesn't exist, check if a remote one is
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## available and symlink it.
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##
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## 3. List directories without symlinks.
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##
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## KISS : Only manage save directories from Steam userdata. For other
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## paths ($XDG_DATA_HOME,…) check other scripts.
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# }}}
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# Vars {{{
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debug=0
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## Steam {{{
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steam_id="112595584"
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steam_userdata=".steam/steam/userdata/${steam_id}"
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steam_compatdata=".steam/steam/steamapps/compatdata"
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steam_common=".steam/steam/steamapps/common"
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## List of Steam saves in userdata to backup {{{
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### 760 − Steam Screenshots − https://steamdb.info/app/760/
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### 35700 − Trine Enchanted Edition − https://pcgamingwiki.com/wiki/Trine_Enchanted_Edition
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### 35720 − Trine 2 Complete Story − https://pcgamingwiki.com/wiki/Trine_2
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### 55230 − Saints Row: The Third − https://pcgamingwiki.com/wiki/Saints_Row:_The_Third
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### 204360 − Castle Crashers − https://pcgamingwiki.com/wiki/Castle_Crashers
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### 206420 − Saints Row IV − https://pcgamingwiki.com/wiki/Saints_Row_IV
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### 218820 − Mercenary Kings − https://pcgamingwiki.com/wiki/Mercenary_Kings
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### 247080 − Crypt of the Necrodancer − https://pcgamingwiki.com/wiki/Crypt_of_the_Necrodancer
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### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter
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### 312530 − Duck Game − https://pcgamingwiki.com/wiki/Duck_Game
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### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens
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steam_userdata_games="760 35700 35720 55230 204360 206420 218820 247080 255870 312530 359840"
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## }}}
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## Pattern of Steam saves in common to backup {{{
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### Add the directory name of the game and the directory|file name to backup
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### separated by a slash.
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### To be able to manage white space in directory name, the field separator is %.
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### eg. GAME NAME/data.save%other game/*.sav
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### 620 − Portal 2 − https://pcgamingwiki.com/wiki/Portal_2 (solo only, multiplayer is on Steam cloud)
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### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension (not managed cause no substree, check $XDG_DATA_HOME)
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### 274190 − Broforce − https://pcgamingwiki.com/wiki/Broforce
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steam_common_games_pattern="Portal 2/*.sav%Broforce/*.sav"
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# }}}
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## Pattern of Steam saves in compatdata to backup {{{
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### Compatdata contains directories for games using Steam play so it's too big
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### to be fully moved to a remote storage.
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### Add the game id and the directory|file name to backup separated by a slash
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### eg. GAME_ID/savedata.xml
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### 213670 − South Park: The Stick of Truth − https://pcgamingwiki.com/wiki/South_Park:_The_Stick_of_Truth
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### 312610 − Metal Slug X − https://pcgamingwiki.com/wiki/Metal_Slug_X
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### 359840 − Shift Happens − https://pcgamingwiki.com/wiki/Shift_Happens (don't work yet)
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### 480490 − Prey (2017) − https://pcgamingwiki.com/wiki/Prey_(2017) (don't work yet)
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### 686200 − Door Kickers: Action Squad − https://pcgamingwiki.com/wiki/Door_Kickers:_Action_Squad
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steam_compatdata_games_pattern="213670/save 312610/UserDefault.xml 686200/userdata.bin"
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# }}}
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## Ids without backups in userdata {{{
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### 7 − Unknown
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### 49520 − Borderlands 2 − https://pcgamingwiki.com/wiki/Borderlands_2
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### 219150 − Hotline Miami − https://pcgamingwiki.com/wiki/Hotline_Miami
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### 241100 − Steam Controller Configs − https://steamdb.info/app/241100/
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### 242680 − Nuclear Throne − https://pcgamingwiki.com/wiki/Nuclear_Throne
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### 251470 − TowerFall Ascension − https://pcgamingwiki.com/wiki/TowerFall_Ascension
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### 255870 − PixelJunk Shooter − https://pcgamingwiki.com/wiki/PixelJunk_Shooter
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### 268990 − The Dishwasher: Vampire Smile − https://pcgamingwiki.com/wiki/The_Dishwasher:_Vampire_Smile
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### 295790 − Never Alone − https://pcgamingwiki.com/wiki/Never_Alone
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### 416600 − Full Metal Furies − https://pcgamingwiki.com/wiki/Full_Metal_Furies
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### 474210 − Butcher − https://pcgamingwiki.com/wiki/Butcher
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### 697660 − Jump Gunners − https://pcgamingwiki.com/wiki/Jump_Gunners
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### 728880 − Overcooked! 2 − https://pcgamingwiki.com/wiki/Overcooked!_2
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ignore_pattern_steam_id="(7|620|49520|55230|213670|219150|241100|242680|251470|255870|268990|274190|295790|416600|474210|480490|686200|697660|728880|config|ugc|ugcmsgcache|\.)$"
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## }}}
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## }}}
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remote_dir="${HOME}/Nextcloud/games/linux.sgl.script"
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local_unmanaged_games_list="/tmp/unmanaged_games_list"
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# }}}
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# Functions {{{
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# Move one Steam save game dir {{{
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move_steam_game_dir() {
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_game_id="${1}"
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_steam_dir="${2}"
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_local_game_path="${HOME}/${_steam_dir}/${_game_id}"
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_remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}"
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${_remote_game_path}" ]; then
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### Ensure to create tree directories on remote storage
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mkdir -p -- "$(dirname "${_remote_game_path}")"
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### Move data to remote storage
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mv -- "${_local_game_path}" "${_remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Move Steam game − The data of ${_game_id} − ${_local_game_path} moved to remote storage."
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### Then ask to create a symbolic link to local storage
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symlink_steam_game_dir "${_game_id}" "${_steam_dir}"
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else
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printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${_game_id} already have data on remote storage : ${_remote_game_path}. Abort to avoid to override data."
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exit 5
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fi
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}
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# }}}
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# Symlink one Steam save game dir from remote to local {{{
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symlink_steam_game_dir() {
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_game_id="${1}"
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_steam_dir="${2}"
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_local_game_path="${HOME}/${_steam_dir}/${_game_id}"
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_remote_game_path="${remote_dir}/${_steam_dir}/${_game_id}"
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if [ -d "${_remote_game_path}" ]; then
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ln -s -- "${_remote_game_path}" "${_local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — Symlink remote data of ${_game_id} to local storage."
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else
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Symlink Steam game — ${_game_id} doesn't have remote data."
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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## Ensure remote dir exist {{{
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if [ ! -d "${remote_dir}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The directory for save game doesn't exists : ${remote_dir}"
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exit 1
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fi
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## }}}
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## Ensure Steam directories exist {{{
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for steam_dir in "${steam_userdata}" "${steam_common}" "${steam_compatdata}"; do
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local_steam_path="${HOME}/${steam_dir}"
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if [ ! -d "${local_steam_path}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "The Steam directory − ${steam_dir} for your ID (${steam_id}) doesn't exists yet… Should it must be create (for restoration,…) [Y/n] ?"
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read -r create_local_steam_userdata
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if [ "${create_local_steam_userdata}" = "" ] || [ "${create_local_steam_userdata}" = "Y" ] || [ "${create_local_steam_userdata}" = "y" ]; then
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mkdir -p -- "${local_steam_path}"
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else
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printf '\e[1;35m%-6s\e[m\n' "Steam directory (${steam_dir}) doesn't exists, abort script."
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exit 2
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fi
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fi
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done
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## }}}
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# }}}
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# Manage Steam userdata save game {{{
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for game_id in ${steam_userdata_games}; do
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local_game_path="${HOME}/${steam_userdata}/${game_id}"
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local_game_path_type="$(file "${local_game_path}" | cut -d' ' -f2)"
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case ${local_game_path_type} in
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## Data is already a symlink
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"symbolic")
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link_name="$(file "${local_game_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip."
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;;
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## Data is still a directory
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"directory")
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move_steam_game_dir "${game_id}" "${steam_userdata}"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam userdata for loop — The data of ${game_id} − ${local_game_path} doesn't exist. Skip."
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symlink_steam_game_dir "${game_id}" "${steam_userdata}"
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (userdata) − ${local_game_path} are not managed. Type: ${local_game_path_type}. Abort"
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exit 3
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;;
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esac
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done
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# }}}
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# Manage Steam common save game {{{
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IFS="%"
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for game_pattern in ${steam_common_games_pattern}; do
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## Separate the game_name and the directory|file to backup|symlink
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game_name="$(echo "${game_pattern}" | cut -d"/" -f1)"
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save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)"
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## If the game is installed
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if [ -d "${HOME}/${steam_common}/${game_name}" ]; then
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### Follow symbolic links but avoid links to dosdevices and keep only one result
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temp_local_save_path="$(find -L "${HOME}/${steam_common}/${game_name}" -iname "${save_pattern}" -print -quit)"
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local_save_path="$(dirname "${temp_local_save_path}")"
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local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
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## Path independent from local or remote base directory
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steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
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## Print vars {{{
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#if [ "${debug}" -eq "0" ]; then
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game name : ${game_name}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}"
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#fi
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## }}}
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case ${local_save_path_type} in
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## Data is already a symlink
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"symbolic"|"symboliclink"|"l")
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link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} are already symlinked to ${link_name} . Skip."
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;;
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## Data is still a directory, try to move it
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"directory"|"d")
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move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — The data of ${game_name} − ${local_save_path} doesn't exist. Skip."
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### TODO : Try to symlink
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_name} (common) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
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exit 3
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;;
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esac
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else ## The game is not present on the system
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam common for loop — ${game_name} doesn't seems to be installed on the system, check the path : ${HOME}/${steam_common}/${game_name} . Skip."
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fi
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done
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# }}}
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# Manage Steam compatdata save game {{{
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for game_pattern in ${steam_compatdata_games_pattern}; do
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## Separate the game_id and the directory|file to backup|symlink
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game_id="$(echo "${game_pattern}" | cut -d"/" -f1)"
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save_pattern="$(echo "${game_pattern}" | cut -d"/" -f2)"
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## If the game is installed
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if [ -d "${HOME}/${steam_compatdata}/${game_id}" ]; then
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### Follow symbolic links but avoid links to dosdevices and keep only one result
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temp_local_save_path="$(find -L "${HOME}/${steam_compatdata}/${game_id}" -ipath "*dosdevices*" -prune -o -iname "${save_pattern}" | grep -v "dosdevices" | head -n 1)"
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local_save_path="$(dirname "${temp_local_save_path}")"
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local_save_path_type="$(ls -ld "${local_save_path}" | sed 's/\(^.\).*/\1/')"
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## Path independent from local or remote base directory
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steam_dir="$(printf "%s" "${local_save_path}" | sed -e "s;${HOME}/;;")"
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## Print vars {{{
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#if [ "${debug}" -eq "0" ]; then
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : game ID : ${game_id}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : save pattern : ${save_pattern}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : temp local save path : ${temp_local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save path : ${local_save_path}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : local save type : ${local_save_path_type}"
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#printf '\e[1;35m%-6s\e[m\n' "DEBUG : steam dir : ${steam_dir}"
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#fi
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## }}}
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case ${local_save_path_type} in
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## Data is already a symlink
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"symbolic"|"symboliclink"|"l")
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link_name="$(file "${local_save_path}" | sed 's;.* symbolic link to \(.*\);\1;')"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} are already symlinked to ${link_name} . Skip."
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;;
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## Data is still a directory, try to move it
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"directory"|"d")
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move_steam_game_dir "$(basename "${steam_dir}")" "$(dirname "${steam_dir}")"
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;;
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## Data doesn't exist
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"cannot")
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — The data of ${game_id} − ${local_save_path} doesn't exist. Skip."
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### TODO : Try to symlink
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;;
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## Data can't be managed
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*)
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printf '\e[1;35m%-6s\e[m\n' "Data of ${game_id} (compatdata) − ${local_save_path} are not managed. Type: ${local_save_path_type}. Abort."
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exit 3
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;;
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esac
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else ## The game is not present on the system
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "DEBUG : Steam compatdata for loop — ${game_id} doesn't seems to be installed on the system. Skip."
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fi
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done
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# }}}
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# List userdata unmanage game id {{{
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cd -- "${HOME}/${steam_userdata}" || exit 1
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rm -f -- "${local_unmanaged_games_list}"
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find . -maxdepth 1 -type d | grep -vE "${ignore_pattern_steam_id}" > "${local_unmanaged_games_list}"
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if [ -s "${local_unmanaged_games_list}" ]; then
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printf '\e[1;35m%-6s\e[m\n' "List of unmanaged directories :"
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cat "${local_unmanaged_games_list}"
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fi
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rm -f -- "${local_unmanaged_games_list}"
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cd -- - > /dev/null || exit 1
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# }}}
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exit 0
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