Function to move and symlink Steam save games
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@ -18,6 +18,27 @@ remote_steam_userdata="${remote_dir}/${steam_userdata}"
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local_steam_userdata="${HOME}/${steam_userdata}"
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# }}}
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# Functions {{{
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# Move one Steam save game dir {{{
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move_steam_game_dir() {
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local game_id="${1}"
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local local_game_path="${local_steam_userdata}/${game_id}"
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local remote_game_path="${remote_steam_userdata}/${game_id}"
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## If a remote directory doesn't already exists for this game
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if [ ! -d "${remote_game_path}" ]; then
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mv -- "${local_game_path}" "${remote_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − The data of ${game_id} − ${local_game_path} moved to remote storage."
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ln -s -- "${remote_game_path}" "${local_game_path}"
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[ "${debug}" -eq "0" ] && printf '\e[1;35m%-6s\e[m\n' "Move Steam game − Symlink remote to data of ${game_id} to local storage."
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else
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printf '\e[1;35m%-6s\e[m\n' "Move Steam game − ${game_id} already have data on remote storage : ${remote_game_path}. Abort to avoid to delete data."
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exit 5
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fi
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}
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# }}}
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# }}}
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# Tests {{{
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## Ensure remote dir exist {{{
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@ -41,7 +62,7 @@ fi
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# }}}
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# Manage steam game
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# Manage Steam save game {{{
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for game_id in ${steam_games}; do
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local_game_path="${local_steam_userdata}/${game_id}"
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local_game_path_type="$(file ${local_steam_userdata}/${game_id} | cut -d' ' -f2)"
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@ -65,5 +86,6 @@ for game_id in ${steam_games}; do
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exit 3
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;;
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esac
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# }}}
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done
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